required int32 ids = 4;required int32 placedir = 3;required int32 spriteID = 2;required string text = 3;required string text = 3;required int32 type = 2;required int32 xy = 1;required int32 xy = 1;GameCharacter.attributes and GameCharacter.stats arrays
to retrieve particular attribute value
These essentially represent indexes
Note: the order is based on the order of attributes in
Attribute and Stat enums, so they have to matchGameCharacter.attributes and GameCharacter.stats arrays
to retrieve particular attribute value
These essentially represent indexes
Note: the order is based on the order of attributes in
Attribute and Stat enums, so they have to match