required int32 ids = 4;required int32 ids = 4;required int32 ids = 4;required int32 placedir = 3;required int32 placedir = 3;required int32 placedir = 3;required int32 spriteID = 2;required int32 spriteID = 2;required int32 spriteID = 2;required string text = 3;required string text = 3;required string text = 3;required int32 type = 2;required int32 type = 2;required int32 type = 2;required int32 xy = 1;required int32 xy = 1;required int32 xy = 1;required int32 xy = 1;required int32 xy = 1;required int32 xy = 1;GameCharacter.attributes and GameCharacter.stats arrays
to retrieve particular attribute value
These essentially represent indexes
Note: the order is based on the order of attributes in
Attribute and Stat enums, so they have to match